Werepyre

Large Monstrous Humanoid
Hit Dice: 12d8 + 84 (138 hp)
Initiative: +8
Speed: 50 ft., fly 40 ft. (average)
Armor Class: 29 (+4 Dexterity, +4 insight, +8 natural, +3 profane), touch 15, flat-footed 16, combat 24
Base Attack/Combat: +12/+22
Attack: Claw +20 melee (1d8 + 9 and wounding)
Full Attack: 2 claws +20 melee (1d8 + 9 and wounding) and bite +18 melee (1d10 + 4 and wounding) and 2 wings +18 melee (1d4 + 4)
Space/ Reach: 10 ft. /10 ft.
Special Attacks: Blood drain, improved grab, rend, wounding attack
Special Qualities: Damage reduction 10/silver and good, darkvision, regeneration 5, resistance to acid 20, cold 20 and electricity 20, scent
Saves: Fort +15, Ref +12, Will +8
Abilities: Str 29, Dex 19, Con 24, Int 13, Wis 19, Cha 17
Skills: Fly +19, Intimidate +22, Perception +20, Stealth +20, Survival +10
Feats: Cleave, Combat Reflexes, Fly-by Attack, Improved Initiative, Multiattack, Power Attack
Climate/Terrain: Any
Organization: Solitary
Challenge Rating: 11
Treasure: None
Alignment: Often chaotic evil
Advancement: 13-36 HD (Large)
Blood Drain: If a werepyre pins a foe, it can drain blood, dealing 1d6 points of Constitution drain each round the pin is maintained. On each such successful attack, the werepyre gains 5 temporary hit points.
Improved Grab (Ex): A werepyre must hit with both of its claw attacks in a single round to use this ability. If it gets a hold, it can start a grapple as a free action.
Rend (Ex): If a werepyre hits with both claw attacks in a single round, it can tear the flesh, dealing an additional 2d8 + 18 damage. A werepyre can not rend a creature it is using Improved Grab to grapple.
Wounding Attack (Ex): The wounds inflicted by a werepyre's claw and bite attacks deal 1 point of Constitution damage. The werepyre heals 6 hit points with each such attack. Additional hit points are stored as temporary hit points, a werepyre can possess temporary hit points equal to one-half of its maximum hit points. (69 for the typical werepyre)
Regeneration: Holy silvered weapons, fire and spells with the light descriptor deal normal damage to a werepyre.
Skills: Werepyres gain a +8 racial bonus on Intimidate, Perception and Stealth checks.
Mudholes. They aren't just for your mom anymore.