by KingCrazyGenius » Sat Feb 28, 2009 11:22 am
Sir Yonthan
Medium Outsider (Native)
Hit Dice: 25d12 + 185 (437 hp)
Initiative: +12
Speed: 30 ft., fly 60 ft. (perfect)
Armor Class: 45 (+4 dex, +1 natural, +16 armor, +6 deflection, +8 shield), touch 28, flat-footed 41; CMD 50
Base Attack/CMB: +25/+35
Attack: Fiend's Terror +42 melee (1d8+17)
Full Attack: Fiend's Terror +42/+37/+32/+27 melee (1d8+17) and shield +43 melee (1d8+18)
Space/Reach: 5 ft./5 ft.
Special Attacks: Aura of justice, channel positive energy 9/day (54), divine bond, furious counterstrike, holy champion, knight's challenge 10/day (fighting challenge +4, test of mettle, call to battle, daunting challenge, loyal beyond death), lay on hands, maneuvers, smite evil 10/day, spell-like abilities, spells, steely resolve 30
Special Qualities: Aura of good, aura of courage, aura of righteousness, armor mastery (heavy armor), code of conduct, darkvision, damage reduction 10/evil, magic and silver, divine grace, immunity to disease and poison, impetuous endurance, improved shield ally, knight's code, mettle, resistance to acid 10, cold 10, electricity 10, and fire 10, shield block +3, spell resistance 30, vigilant defender, zealous surge
Saves: Fort +37, Ref +28, Will +37; +4 racial vs. poison
Abilities: Str 30, Dex 18, Con 24, Int 20, Wis 25, Cha 27
Skills: Acrobatics +23, Diplomacy +23, Intimidate +33, Knowledge (history) +23, Knowledge (religion) +23, Knowledge (planes) +23, Martial Lore +23, Ride +23, Swim +23
Feats: Clarion Commander, Diehard*, Empower Spell-Like Ability, Endurance*, Faith Unswerving, Great Fortitude*, Improved Initiative, Improved Shield Bash, Intimidating Prowess, Iron Will*, Lightning Reflexes, Mounted Combat*, Power Attack, Quick Draw, Shield Master, Shield Slam, Shield Ward
Epic Feats: Great Smiting, Superior Initiative
Environment: Material Plane
Organization: Solitary Unique)
Challenge Rating: 25
Languages: Celestial, Common, Draconic, Dwarven, Elven, Gnome, Halfling
Treasure: Possessions
Alignment: Lawful Good
Yonthan is proficient with all simple and martial weapons, all armor, and all shields (except tower shields)
Combat
Divine Bond (Su): 4 times per day, Yonthan can add up to +6 worth of bonuses to his weapon for up to one minute. While active, the weapon sheds light as a torch. He can add enhancement bonuses, or add any of the following weapon properties: axiomatic, brilliant energy, defending, disruption, flaming, flaming burst, holy, keen, merciful, and speed.
Holy Champion (Su): Whenever Yonthan uses smite evil against an evil outsider, the outsider is also subject to a banishment at caster level 20th, (his weapon and holy symbol automatically count as objects that the subject hates). In addition, whenever Yonthan channels positive energy, he channels the maximum possible amount.
Lay on Hands (Su): Yonthan can heal wounds (her own or those of others) by touch. Each day he can use this ability 18 times. With one use of this ability, Yonthan can heal one living target 20 hit points or deal 20 hit points of damage to an undead creature. With two uses of this ability, Yonthan can remove disease or neutralize poison, as the spell. With three uses of this ability, Yonthan can break enchantment, as the spell. With four uses of this ability, Yonthan can heal, as the spell. The caster level of these abilities, when applicable, is 20th, and the Save DC is Charisma based.
Maneuvers:
Known: adamantine bones, ancient mountain hammer, castigating strike, elder mountain hammer, flanking maneuver, greater divine surge, irresistable mountain strike, mountain tombstone strike, radiant charge, rallying strike, strike of righteous vitality, swarming assault, war master's charge, white raven hammer
Readied: ancient mountain hammer, castigating strike, greater divine surge, mountain tombstone strike, strike of righteous vitality, war master's charge, white raven hammer
Stances: 4 (bolstering voice, iron guard's glare, tactics of the wolf, aura of triumph)
Spell-Like Abilities: At-will - daylight, detect evil; 3/day - holy aura (DC 26), protection from evil; 1/day - aid, bless, cure serious wounds, dispel evil (DC 23), hallow, holy smite (DC 22), holy word (DC 25), mass charm monster (DC 26), neutralize poison, remove disease, resurrection, summon monster IX
Spells:
Spells per day: 6/6/5/5 (Caster level 10th DC 18 + spell level)
Spells Prepared: 1st - create water, cure light wounds, divine favor (x2), lesser restoration, protection from chaos; 2nd - bull's strength, eagle's splendor, owl's wisdom, resist energy, shield other, zone of truth; 3rd - cure moderate wounds, discern lies, dispel magic, magic circle against chaos, prayer; 4th - cure serious wounds, death ward, dispel chaos, restoration(x2)
Possessions: Fiend's Terror is a +7 heavy mace of evil outsider dread that ignores the damage reduction of evil creatures. When used to smite evil, the wielder adds double their Charisma modifier to the attack roll. His shield is a mithral +6 bashing shield of fire resistance that grants a +5 bonus to his saving throws and spell resistance against evil effects. His armor is mithral +8 full plate that grants him DR 10/silver, has no armor check penalty, and a maximum dex bonus of +6. His wing armor adds a +6 deflection bonus to AC, +6 resistance bonus to saving throws, and increases his flight maneuverability to perfect. His ring of corporeal purity provides resist 20 against unholy damage, immunity to poison, and allows Yonthan to heal vile damage as though it were normal damage.
Last edited by
KingCrazyGenius on Wed Mar 04, 2009 2:12 pm, edited 3 times in total.
Kain Darkwind wrote:Prospects for the election look dim when Brother Quintal suggests a pancake breakfast to drum up support for Lavinia. The pancake breakfast is the last, best chance.